Surprisingly, Blockchain or tokenization and gamification do not seem to be two totally different concepts. The major idea of gamification is on the other hand the "game" itself, on the other hand some economic reward that is usually manifested in community points, badges, new roles and so on. The next logical step is to realize this economic reward directly with trade-able tokens that can not only collected or gained for some community activities but actually traded or perhaps even sold for real or crypto money.
The idea might work well in fields where the gamification is strong by design. As gamification tokens might mean a special area in the whole cryptoeconomic and probably they do not carry such a huge burden of legislation risk, it might be a good idea not just to try out gamification-tokenization areas one by one, but to create general token-as-a-service platforms.